Wireframes, Prototypes and Mockups – Difference Explained
The Distinct stages of design flow are portrayed by wireframes, prototypes and mockups.
Wireframes, a reduced means of displaying a product can be used to quickly sketch out structures and layouts. The wireframe is the simplest and the most visible depiction of a design. The wireframe design does not have to be very detailed but it should convey conceptual designs and not leave any key details out.
A wireframe is similar to a channel that aids team members in better understanding their projects.
Mockup, which is a type of high static design diagram, can provide information frames that display information and functions statically. A mockup, apart from a wireframe, resembles a finished product or prototype but it is neither accessible nor interactive. It is more of a visual portrayal.
This can be useful for giving shareholders a visual representation of a final product and for team members to visually review their project.
Prototype, is almost identical to the final product. Processes can be generated here and user engagement can be evaluated. A prototype resembles the final product in appearance. Initial prototyping can save a lot of money and time throughout development, ensuring that the back end product design team’s efforts are not wasted due to a poor customer experience design.
A prototype is a great way to get input from users and evaluate your product.
You can use a mockup if you only need a wireframe. Its language is easy to use and the wireframes it creates have a distinctive hand painted appearance with basic lines. This tool contains a number of regularly utilized elements, enabling designers to focus on design instead of visual effects.
You can simply create mockups for desktop and smartphone applications. You can also learn quickly how to use this simple tool.